Counter example part:
// ------ ------
// Start
// ------ ------
// (This function is invoked by `init` function in `index.html`.)
#[wasm_bindgen(start)]
pub fn start() {
// Mount the `app` to the element with the `id` "app".
App::start("app", init, update, view);
}
#[wasm_bindgen(start)]
pub fn start() {
App::start("app", init, update, view);
}
start
is called when your Rust code is loaded by the browser.
Its main purpose is to start the app.
wasm_bindgen
wasm_bindgen is basically a bridge between Rust and Javascript.
Functions tagged with #[wasm_bindgen]
can be called from JS. There are many settings and use-cases described in the official docs, however the interesting option for us is start:
When attached to a pub function this attribute will configure the start section of the wasm executable to be emitted, executing the tagged function as soon as the wasm module is instantiated.
start
function signature
pub fn start()
The official docs are a bit wrong - you can return from the function tagged with #[wasm_bindgen(start)]
also all types that wasm_bindgen
can transform to a consumable form for JS => you can return everything that implements FromWasmAbi. See e.g. Box<[JsValue]>
in update_from_js
example. It's one of the reasons why this function is named start
and not main
- to force you to think differently about it.
Note: start
has to be pub
because it's called from the outside (i.e. from the JS world).
start
start
is invoked when the WASM module (Rust code) is loaded. The simplest code that loads the *.wasm
file:
<script type="module">
import init from '/pkg/package.js';
init('/pkg/package_bg.wasm');
</script>
You can find it in your index.html.
pkg
folder and its content is generated by wasm-pack. wasm-pack
is a CLI tool that takes your Rust code and generates WASM file, Javascript/Typescript files and some other assets for you. These JS/TS files contain types and scripts to handle communication between your app and ugly JS/HTML world. package.js
is the most important one because it loads the app (package_bg.wasm
).
App::start
App::start("app", init, update, view);
App::start
is the method that finally starts our Seed app.
init
function.App
instance. It's useful when you need to setup some callbacks as soon as possible (see example update_from_js).App::start
signature explanationI can imagine App::start
signature could be difficult to grasp for beginners so there is an explanation. Commented code from Seed's app.rs:
// `App` has generic type parameters `Ms`, `Mdl` and `INodes`.
// `Ms` represents your `Msg`, `Mdl` your `Model`
// and `INodes` the output value from your `view`.
impl<Ms, Mdl, INodes> App<Ms, Mdl, INodes>
// We use `where` for better readability. An alternative would be:
// `impl<Ms, Mdl, INodes: IntoNodes<Ms> + 'static> App<Ms, Mdl, INodes>`
where
// The most of things has to be `'static` because it mitigates
// the most of lifetime pains for Seed users but primarily we can't pass
// references into JS closures - and we need JS closures a lot,
// especially in the Seed's core for all listeners and similar stuff.
//
// _Note_: I had problems to understand what is `'static`
// when I was learning Rust => it DOESN'T mean that the value is in memory
// for the entire program/app lifetime. It means it's in memory
// as long as necessary and we can pass it as we want
// and we can store it inside structs without problems - in other words:
// it's basically everything, except references.
// There are only 2 exceptions:
// 1. `&'static str` (aka string literals) - they are hardcoded strings
// in your binary so you don't have to do any runtime memory allocations.
// 2. `static NUM: i32 = 18;` - static global values. They live
// for the entire app lifetime.
INodes: IntoNodes<Ms> + 'static,
{
pub fn start(
// You have to pass something that implements trait `GetElement` as `root_element`.
// `impl` just hides the concrete type so it often makes the code MUCH more readable
// and you don't have to introduce generic type parameters.
// (More about `GetElement` later.)
root_element: impl GetElement,
// There is `impl FnOnce` instead of `fn` so you can pass also a closure as `init`:
// `App::start("app", |_, _| Model::default(), update, view)`
//
// It's `FnOnce + 'static` so the closure can close almost everything:
// `let something = Everything::new();`
// `App::start("app", move |_, _| Model { data: something }, update, view)`
//
// `OrdersContainer<..>` is a concrete type that implements `Orders`.
// _Note:_ You shouldn't use `OrdersContainer` directly in your code.
init: impl FnOnce(Url, &mut OrdersContainer<Ms, Mdl, INodes>) -> Mdl + 'static,
// `update` is also `FnOnce` although it should be `Fn` because it's called multiple times.
// There is a little trick: It also implements trait `Clone`,
// so it can be "casted" to `Fn` under the hood with the code like:
// `let i_am_Fn = |argument| i_am_FnOnce.clone()(argument)`
// That way both the compiler and users are happy - compiler is ok with multiple calls,
// and `FnOnce + Clone` is the most convenient API for users.
// _Note:_ `Clone` is cheap because in the most cases `update`
// is `fn` that always implements `Copy` (`Copy` is just a mark for cheap `Clone`).
update: impl FnOnce(Ms, &mut Mdl, &mut OrdersContainer<Ms, Mdl, INodes>) + Clone + 'static,
// Rust compiler isn't (yet?) able to compile `impl` in some places
// so we have to use generic type parameter `INodes` here.
view: impl FnOnce(&Mdl) -> INodes + Clone + 'static,
// `Self` represents `App<...>`.
) -> Self { ...
App mounting = app initialization + the first render to the selected HTML element (aka root element).
The first argument in App::start
method will be your root element:
App::start("app", init, update, view);
It can be everything that implements GetElement:
&str
that represents an element id
. The app panics if it can't find the element. It's the standard way.Element
and HtmlElement
support is useful when you want to find the element by class or tag name - see e.g. get_elements_by_tag_name - it would look like:
#[wasm_bindgen(start)]
pub fn start() {
// You have to enable panic messages forwarding
// to console log. The same line is also in `App::start`,
// but it's too late for the `.expect` below.
//
// _Note:_ For Seed <= 0.7.0, you have to add `console_error_panic_hook`
// into dependencies in your `Cargo.toml` or use this commit:
// `seed = { git = "https://github.com/seed-rs/seed", rev = "0a538f0" }`
console_error_panic_hook::set_once();
let root_element = document()
.get_elements_by_tag_name("section")
.item(0)
.expect("`section` as a root element");
App::start(root_element, init, update, view);
}
Once the root element is successfully found, its content is replaced with the rendered app. So it's NOT RECOMMENDED to mount the app into body
, because body
often contains user's scripts and because browser extensions/plugins like to inject their scripts into body
. (It's a general rule for all frontend frameworks).
start
In the most cases it's a one-liner.
Don't forget to add console_error_panic_hook::set_once();
at the top of the start
body if there is some code above the App::start(..)
call.
If you really need to pass something to JS, make it as simple as possible. And keep in mind that it'll introduce a lot of boilerplate and error-prone code. See example update_from_js.
When you need to write some helpers, respect the rule "children below the parent" as always.