Let's look at official specs and try to guess what data we'll need to store in our Model
:
No todos
When there are no todos,
#main
and#footer
should be hidden.
We don't need to create a special value to store #main
and #footer
visibility - we can derive it from the number of saved todos. #single_source_of_truth
So we can just take a note, that we'll need a todo container that is aware of the number of its items. It should be able to tell us quickly whether it's empty or not, because we would need this information for every render. Let's introduce the Model
field todos: Vec<Todo>
- it's the first and the simplest idea. We'll define Todo
later.
New todo
New todos are entered in the input at the top of the app. The input element should be focused when the page is loaded, preferably by using the
autofocus
input attribute. Pressing Enter creates the todo, appends it to the todo list, and clears the input. Make sure to.trim()
the input and then check that it's not empty before creating a new todo.
We will need a field to store the input value. Let's define it as new_todo_title: String
.
Mark all as complete
This checkbox toggles all the todos to the same state as itself. Make sure to clear the checked state after the "Clear completed" button is clicked. The "Mark all as complete" checkbox should also be updated when single todo items are checked/unchecked. Eg. When all the todos are checked it should also get checked.
We don't need to introduce some complex logic if we just derive the "Mark all as complete" checkbox state from todos. It means we should be able to iterate todos quickly - our Vec<Todos>
looks like a good choice so far. And we need a field completed: bool
in our Todo
for sure.
Item
A todo item has three possible interactions:
Clicking the checkbox marks the todo as complete by updating its
completed
value and toggling the classcompleted
on its parent<li>
Double-clicking the
<label>
activates editing mode, by toggling the.editing
class on its<li>
Hovering over the todo shows the remove button (
.destroy
)
Now we know that we have to be able:
We need to distinguish individual todos somehow to know which one should be toggled/removed on click. Let's introduce field id: ID
in the struct Todo
. ID
is upper-case because we don't want to decide the concrete type yet and it may stay ID
as a type alias.
Let's discuss editing in the next section.
Editing
When editing mode is activated it will hide the other controls and bring forward an input that contains the todo title, which should be focused (
.focus()
). The edit should be saved on both blur and enter, and theediting
class should be removed. Make sure to.trim()
the input and then check that it's not empty. If it's empty the todo should instead be destroyed. If escape is pressed during the edit, the edit state should be left and any changes be discarded.
Important facts:
Some/one
or None
is basically Option
definition.Let's introduce a Model
field: selected_todo: Option<SelectedTodo>
SelectedTodo
contains id: ID
and title: String
.title: String
to basic Todo
struct.And we need to add another field input_element: ElRef<web_sys::HtmlInputElement>
into SelectedTodo
so we can perform side-effects safely, i.e. focus selected todo input without using error-prone JS/browser native selectors. It has to be HtmlInputElement
and not just Element
because only items that can be dereferenced to HtmlElement
have method focus. (We will talk about ElRef
in next chapters.)
Our Model
so far:
struct Model {
todos: Vec<Todo>,
new_todo_title: String,
selected_todo: Option<SelectedTodo>,
}
struct Todo {
id: ID,
title: String,
completed: bool,
}
struct SelectedTodo {
id: ID,
title: String,
input_element: ElRef<web_sys::HtmlInputElement>,
}
Counter
Displays the number of active todos in a pluralized form. Make sure the number is wrapped by a
<strong>
tag. Also make sure to pluralize theitem
word correctly:0 items
,1 item
,2 items
. Example: 2 items left
We can derive the number of active todos from our todos: Vec<Todo>
. We will need to iterate our todos, but it should be fast enough.
Clear completed button
Removes completed todos when clicked. Should be hidden when there are no completed todos.
We would need to iterate our todos and remove some of them - it's not a super trivial task, it will affect our choice of the todos container and Todo
ID
type.
Button visibility will be derived from todos.
Persistence
Your app should dynamically persist the todos to localStorage. If the framework has capabilities for persisting data (e.g. Backbone.sync), use that. Otherwise, use vanilla localStorage. If possible, use the keys
id
,title
,completed
for each item. Make sure to use this format for the localStorage name:todos-[framework]
. Editing mode should not be persisted.
It means the part of our Model
has to be JSON (de)serializable. The easiest way to implement this, is to just derive serde
's traits. We use only basic Rust types and some simple custom ones so serialization shouldn't force us to pick other types.
Routing
Routing is required for all implementations. If supported by the framework, use its built-in capabilities. Otherwise, use the Flatiron Director routing library located in the
/assets
folder. The following routes should be implemented:#/
(all - default),#/active
and#/completed
(#!/
is also allowed). When the route changes, the todo list should be filtered on a model level and theselected
class on the filter links should be toggled. When an item is updated while in a filtered state, it should be updated accordingly. E.g. if the filter isActive
and the item is checked, it should be hidden. Make sure the active filter is persisted on reload.
We have to remember which filter is selected - let's add another field into Model
:
filter: Filter,
...
enum Filter {
All,
Active,
Completed,
}
We will be building links - e.g. https://example.com/seed/todomvc/#/active
. You'll learn about routing in next chapters, but we can already add the base_url: Url
field to our Model
. This field will represent the url part seed/todomvc
in case of the example url above.
We've gone through all specifications and our Model
looks like this:
struct Model {
todos: Vec<Todo>,
new_todo_title: String,
selected_todo: Option<SelectedTodo>,
filter: Filter,
base_url: Url,
}
struct Todo {
id: ID,
title: String,
completed: bool,
}
struct SelectedTodo {
id: ID,
title: String,
input_element: ElRef<web_sys::HtmlInputElement>,
}
enum Filter {
All,
Active,
Completed,
}
I think all field and variant names are expressive enough - it's clear what they represent at the first glance.
I can imagine somebody would rename new_todo_title
to new_title
or new_todo
but the former is too general and the latter implies that the field type is Todo
(not String
).
There are 3 fields representing todo title with type String
. We can apply newtype pattern and create a new struct TodoTitle(String)
, however this String
is the only one in the entire Model
so the trade-off for more complex code isn't worth it. An alternative would be a type alias type TodoTitle = String
, however type aliases often don't play well with Rust String
s because you often coerce them into &str
and then aliases become cumbersome to work with - let's leave it as is until it's a problem.
There is only one bool
(field completed
) and it doesn't make sense to rewrite it to enum
here. Our only Option
(field selected_todo
) also has a suitable type in the context of our Model
.
ID
and todos
We need to discuss ID
together with todos: Vec<Todo>
because we will be doing many todos
operations associated with chosen ID
s. There are some known facts:
Todo
field completed
.Some options:
todos: BTreeMap, ID: u32
- where u32 would be only incremented when adding a new todo.
ID
to keep ordering. We would need to remove them somehow to prevent u32
(usize
, ..) overflow in the distant future.todos: Vec, ID: usize
- where ID
is todo's position in Vec
.
ID
s of the remaining ones that may render "referenced" ID
in SelectedTodo
invalid. We would need to change Model
and add field selected: bool
into Todo
but it would break the business rule that only one todo can be selected. Another way would be to implement a mechanism to update/sync the "reference" - probably with the help of interior mutability and maybe Drop.todos: Vec, no ids.
IndexMap
is mix of HashMap
and Vec
- you can save key-value pairs into it, but it preserves order. It's a suitable option, but we would need to include two direct dependencies.Ulid
ids are unique and sortable. Their ordering depends on timestamps so it's suitable for our use-case (ordering from the oldest).To respect the KISS principle, I think we should choose either option 4 or 5:
Both have some special features - e.g. manual reordering would be easier to implement with IndexMap
. However, to show datetime for each todo we would need just one simple call with BTreeMap
+ Ulid
. But we shouldn't think about it too much to respect YAGNI principle.
IndexMap
and BTreemap
have different performance and memory characteristics (see also performance table for std
collections), but both are pretty fast and Rust is one of the fastest language so it shouldn't be a problem in most cases. Also it doesn't make sense to choose the right collection from the performance / memory point of view without benchmarks, user behavior patterns, etc. And keep in mind "premature optimization is the root of all evil".
So I would choose option number 5.: BTreeMap
+ Ulid
. You'll learn something about a standard Rust collection and we already have an older TodoMVC example with IndexMap
in the Seed repo.
Model has been updated with BTreeMap
and Ulid
. We can add type alias TodoId
for Ulid
but it won't help too much with readability.
v.2
is not named final
because we never know what we'll find out during Msg
designing and implementations.
struct Model {
todos: BTreeMap<Ulid, Todo>,
new_todo_title: String,
selected_todo: Option<SelectedTodo>,
filter: Filter,
base_url: Url,
}
struct Todo {
id: Ulid,
title: String,
completed: bool,
}
struct SelectedTodo {
id: Ulid,
title: String,
input_element: ElRef<web_sys::HtmlInputElement>,
}
enum Filter {
All,
Active,
Completed,
}
I think we've encoded business rules pretty successfully by the Rust type system. There is one exception - SelectedTodo.id
may point to a non-existent todo, but we can't get non-existent items from BTreeMap
like Javascript null
or undefined
- Rust will force us to respect the rule by returning Option<Todo>
.
Tips
We'll design Msg
in the next chapter and then we'll finally start writing the code to have more fun.